Even though Iron Gate studio is currently on vacation, I could not help my self from putting some time into the project. Something we have talked about for a long time is to make the wind in the game more dynamic. In the old itch.io-version of the game , the wind in static and always blows from the north. Since we have many types of weather from calm & sunny to heavy fog and thunderstorms, it kind of makes sense for wind to be affected by this. So this experiment is about making wind direction and intensity change with time and weather. And of course making the environment react to the changing wind. Current systems that is affected by wind is Grass movement, Tree leaf ripples, sway direction & intensity etc, Sail & cape cloth simulation, ocean wave direction & height, Ship sail speed, leafs, rain,dust and other particle systems and wind noise.
Hello fellow vikings, and welcome to this experimental development update. As we’re currently adding lots of different stuff to the game, sometimes seemingly at random (don’t worry, we have a plan, maybe…), we thought it could be nice to highlight some of the cooler stuff. Please let us know in the Discord what you think about this sort of news update 🙂
A lot of new stuff has been added to the Swamp biome over the past few weeks. We have a new resource: The Gucksack. It grows high up on the trunks of trees, and can be used in the brewing of mead with antidotal qualities.
We also have a new enemy: The Leech. It swims around in the foetid pools of the swamps and attacks anyone daring to brave the waters! Not very friendly, but has the chance to drop Bloodsacks when defeated. Bloodsacks can be used for… nothing at the moment, but we have all sorts of cool things planned for the future.
Thistles now grow in the Swamp. Can be used as an ingredient in preparing Sausages, among other things.
Last but certainly not least, we have an update to the physics properties of the craftable Cart (normally used for hauling goods). This very nice update finally allows people to ride in carts pulled by other players!
That is all for the moment, we’ll update you when we have something new (or old) to share!